CONFEST 2026

CONCUR

Sure-almost-sure and Sure-limit-sure Window Mean Payoff in Markov Decision Processes

Pranshu Gaba, Shibashis Guha

in Room Ain session CONCUR Session 2 - Stochastic Games & MDPs II (on,  Tue, 13:30, 3 talks over 70 min)

Given rationals α and β, the sure-almost-sure problem for a quantitative objective φ in a Markov decision process (MDP) asks if one can simultaneously ensure that all outcomes of the MDP have φ-value at least α (i.e., sure α satisfaction), and with probability 1 the outcome has φ-value at least β (i.e., almost-sure β satisfaction). The sure-limit-sure problem asks if for all ε > 0, one can simultaneously ensure that all outcomes have φ-value at least α, and with probability at least 1 − ε the outcome has φ-value at least β. Moreover, if simultaneous satisfaction of objectives is possible, then one would also like to construct a strategy (for sure-almost-sure) or a family of strategies (for sure-limit-sure) that achieves this. Even if both sure satisfaction and almost-sure (resp., limit-sure) satisfaction for an objective are known, combining the two is often non-trivial and requires novel techniques and approaches.

In this paper, we solve the sure-almost-sure and sure-limit-sure problems for window mean-payoff objectives. While it is known that almost-sure satisfaction and limit-sure satisfaction for window mean-payoff coincide in MDPs, we show that sure-almost-sure satisfaction is distinct from sure-limit-sure satisfaction. The window mean-payoff objective strengthens the standard mean-payoff objective by requiring that the average payoff of a finite window that slides over an infinite run be greater than the given threshold. We study two variants of window mean payoff: in the fixed variant, the window length ℓ is given, while in the bounded variant, the length is not given but is required to be bounded throughout the run. We show that the sure-almost-sure problem and the sure-limit-sure problem are both in P for the fixed variant (if ℓ is given in unary) and are both in NP ∩ coNP for the bounded variant, matching the computational complexity of sure satisfaction and almost-sure satisfaction of these objectives when considered separately. We also give bounds for the memory requirement of winning strategies for all considered problems.


Other talks in CONCUR Session 2 - Stochastic Games & MDPs II:

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